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WEAPONS

Laser Tag is a completely new game developed for the purpose of fun oriented, safe combat games much like a live computer game.

  • The Spitfire is best for the younger players who like a lightweight unit.
  • The Scorpion is one of our most versatile models, for either indoor or outdoors.
  • The Commando fills the gap between the Spitfire and the M16's.
  • The M16 M203 (Heavy Machine Gun) is great for re-enactments.
  • Morita / Sniper This extreme range gun is best used with the telescopic scope.

SpitfireScorpionCommandoM16 M203Mortia Sniper

Weapons modes

Con1 – Arcade mode. Exclusively for beginners and birthday parties, this mode is more forgiving and a lot easier to learn. The laser gun accepts hits at maximum rate of 1 every 3 seconds. The low ammunition, ammunition depleted and reloaded sound effects are spoken. High ammunition per clip allows players to shoot a lot more. Beginners can seldom aim well. They need more rounds to make a hit. 9 lives (default points) are available.

Con2 – Modern military realistic mode. Once they have some experience, many players want the challenge of playing in a realistic game. Moving across open ground while under well aimed enemy fire will result in the player being killed in this mode, whereas in arcade mode they can take a couple of hits and keep going. Features are hits at a maximum rate of 1 per second. Reloaded sound effect is realistic. No low ammunition sound effect. Players need to use semi-automatic mode to conserve ammunition. Only 2 default points leads to suppression being a major part of the game.

Con3 – Early 20th century realistic mode. This is designed to reflect typical performance of military grade infantry bolt action rifles and revolvers. Even in WWII most soldiers fought with bolt action rifles. Again, hits are at a maximum rate of 1 per second, with realistic sound effects to suit the mode. However, ammunition is limited to 10 rounds or less per clip. Slow fire rate is typically 60 rounds per minute. 2 lives only.

SOUND EFFECTS

There are two sound effects:
Standard Military - each model has a distinct automatic fire sound to enable players to identify different types of weapon.

Sci-Fi- replicates popular computer games on Xbox and Sony Playstation2. In addition to spoken warnings regarding the stock of ammunition, guns shout “Ouch” when hit, and “Aaargh” when dead.

 

 

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